Skills:I am an editing and post-production student, with skills in animation, 3D modelling, compositing, etc.
I am Thomas, and I’m an Editing and Post-Production student. I love being overly creative and bringing things to life digitally, be it an animation in 2D or 3D, or something quirky that I can composite into real life!
Recent blog entries
I've been working on an A2 Poster for the foam board at our presentation for the kids.
It's been a long time since I've drawn or illustrated anything, but I thought I'd put my hand to it. After drawing on paper, I scanned in my images, cleaned them up in Adobe Illustrator, then brought them into Adobe Photoshop to composite them.
I added some text to the illustration to give an idea as to how the invention works, and what the process is.
I thought it would be fun to make the design similar to a technical drawing/blueprint, much in the same style as the animation is, just slightly older looking, adding some digital wear-and-tear.
Using Adobe Audition, and the microphones borrowed from the uni, I created a voice-over, and additional foley for a sound mix for the animation I am in the process of creating.
I am in the process of creating a short, one minute animation using Adobe After Effects. I have all of my assets and vector resources ready, and am preparing them in three separate compositions. I currently have 36 seconds of the animation completed.
Note; all animation and composition is backed up to the cloud incase of technical difficulties.
I have also created an A2 poster for the exhibition upon showing my work to the children.
The past two weeks, I've been sourcing vector resources online, and collating a folder of material to use in the animation I have been working upon within Adobe After Effects.
I have also drawn angles of the hat in the style of a 'technical drawing', so that I can scan them in, and use them as a base plate to extrude a 3D object from, within After Effects and Cinema 4D.
Today, I'll be recording a voiceover, and collecting/creating sound effects to use within the animation.